Look! A wild trailer has appeared! Comments
May 5, 2013, written by Ingmar Aril, Art

 
So this trailer shows off a couple of new things, and most importantly the new art style. We got a lot of comments and feedback on the art style we had a long time ago, and we took our time to figure out something that would satisfy the most people. In the end we decided to go even more stylised than before, so check this out. Continue reading


Read more...

So you want to make games? Comments
April 20, 2013, written by Simon Uncategorized

In my opinion, making games is great. But it can be pretty tough to get started. I know there are a lot of people out there who want to make games but don’t know where to begin. From what I’ve heard people like Tommy Refenes get this question about fifteen times a day. With this post I’m trying to show, what in my opinion are good places to start and won’t cost you a dime. Continue reading


Read more...

Rewriting Aril Comments
April 4, 2013, written by Maxim Aril, Game Development, Technical

Currently we are in the process of rewriting the code for Aril. This sounds counter intuitive seeing as we’ve already worked on it for more than half a year. But I will try to explain why this is not a waste of time and why in fact it is a very smart move to make. Continue reading


Read more...

F.A.Q. Comments
March 28, 2013, written by Ingmar Aril, Art, Design, Gameplay, Monogon, Technical

Alright, here are some questions we have recently heard a lot and we decided to put together this list.

Q: What is Aril?

A: Aril is a unique fast-paced multiplayer strategy game designed to be very easy to learn but very hard to master. Because the gameplay is very pure in strategy, being skilled truly makes you better. Continue reading


Read more...

Where are we now? Comments
March 21, 2013, written by Simon Aril, Monogon

I know a lot of you are wondering what is going on with Aril, mainly because I’ve heard this question a lot lately. We haven’t talked about Aril in a while but I can assure you we are working very hard. The reason we haven’t had any new developments to show is because the engine is being rewritten in MonoGame. This allows us to easily port the game to other platforms. But that’s not all folks. Continue reading


Read more...

Older posts Newer posts