The “perfect” strategy game Comments
November 25, 2013, written by Simon Design, Game Development

Working on Aril has taught us a lot about strategy and strategy games. What I’d like to do with this article is show you what I’ve learned and observed regarding strategy and its implementation in games and how to make the “perfect” strategy game. Continue reading


Site update Comments
November 23, 2013, written by Monogon Monogon

Hey Guys! We just renewed the site. It is more accessible now and shows more information. We also plan to update the blog more frequently starting this Monday. Take a look around and let us know what you think! Continue reading


Indigo 2013 and feedback on Aril Comments
September 29, 2013, written by Maxim Aril, Design, Game Industry, Monogon

We had the lovely privilege of being invited to show our game at this year’s Indigo in Utrecht. Together with 25 other games we got to present Aril in the beautiful city hall of Utrecht to a wide array of wonderful people.

Image courtesy of @conventcrashers Continue reading


Recent changes and decisions Comments
June 27, 2013, written by Ingmar Aril, Design, Gameplay

Aril is still very much in development and we make almost daily decisions on how certain things should behave or work. I thought it might be interesting to share some of these decisions and explain why we made them. Continue reading


What is Mono-going-on? Comments
June 16, 2013, written by Simon Aril, Monogon

So because it’s been a while since our last blog post I figure I better write one so you guys don’t get the idea we aren’t working. A lot has happened since last time, we’ve had some serious delay though. As we mentioned before our team shrunk to a size of three, sadly this ex-member caused a lot of trouble which really slowed us down and demotivated us but we’ll tell that story some other time. Continue reading


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