|Indigo 2013 and feedback on Aril||Comments|
|September 29, 2013, written by Maxim||Aril, Design, Game Industry, Monogon|
We had the lovely privilege of being invited to show our game at this year’s Indigo in Utrecht. Together with 25 other games we got to present Aril in the beautiful city hall of Utrecht to a wide array of wonderful people.
|Our experience in the Dutch Game Garden||Comments|
|March 7, 2013, written by Ingmar||Game Industry, Monogon|
Despite the Netherlands being such a small country, the Dutch game industry is quite active. One of the clearest examples of this is the Dutch Game Garden. This is a complex of offices ranging from quite small to large enough for 20 people. Here you can rent an office relatively cheap (subsidised by quite a lot of things) and it is the perfect place to work from.
However, the office itself is by far not the only appealing thing the DGG has to offer. Read more after the break… Continue reading
|Emotions in games (and why David Cage is wrong)||Comments|
|February 21, 2013, written by Maxim||Game Industry|
In light of yesterday’s announcements of the PS4 by Sony, I wanted to react to what Davig Cage said while he was showing off the PS4′s amazing polygon count. David Cage is the guy behind Heavy Rain and in the AAA world he’s seen as the guy who brings emotion to games. This is the quote that, to me, summarizes the talk he gave yesterday: “In a medium like ours technology is very important. It is what we rely on to get the player emotionally involved”. I find that this is a stupid statement. Continue reading